About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 7aa9394dea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Torrent Download [Torrent] interstellar rift ship upgrades. interstellar rift life support. interstellar rift beryllium. interstellar rift crystal vectronium. interstellar rift vs avorion. interstellar rift automated mining. interstellar rift review. interstellar rift server. interstellar rift reactor. interstellar rift no power. interstellar rift game. interstellar rift turrets. interstellar rift automation. interstellar rift drone parts. interstellar rift g2a. interstellar rift engines. interstellar rift actr. interstellar rift warp low power. interstellar rift demo. interstellar rift black pit. interstellar rift wiki. interstellar rift xbox one. interstellar rift mercury. interstellar rift ammo. interstellar rift lag. interstellar rift igggames. interstellar rift cargo container. interstellar rift map. interstellar rift how to find rich asteroids. interstellar rift finding silicon. interstellar rift torpedo. interstellar rift. interstellar rift hull temp. interstellar rift beginners guide. interstellar rift escape pod. interstellar rift missiles. interstellar rift server.json. interstellar rift station shield. interstellar rift pc gameplay. interstellar rift rotate object. interstellar rift extractor range. interstellar rift planets. interstellar rift workshop. interstellar rift salvage unit. interstellar rift id list. interstellar rift multiplayer. interstellar rift eggnite. interstellar rift item ids. interstellar rift linux server. interstellar rift nuclear reactor. interstellar rift navigation. interstellar rift low fps. interstellar rift vs space engineers. interstellar rift resources. interstellar rift controls. interstellar rift warp. interstellar rift strip miner. interstellar rift youtube. interstellar rift tier 1. interstellar rift npc ships. interstellar rift di xanthium. interstellar rift undo. interstellar rift how to get silicon. interstellar rift gameplay 2018. interstellar rift portable battery. interstellar rift materials. interstellar rift local artifact. interstellar rift drones. interstellar rift defense drone. interstellar rift combat. interstellar rift trade drone. interstellar rift heat sink. interstellar rift fuse box. interstellar rift key. interstellar rift build station. interstellar rift improved fuel. interstellar rift vs empyrion. interstellar rift scanner strength 0. interstellar rift dedicated server. interstellar rift light pulse laser. interstellar rift admin models. interstellar rift quest. interstellar rift cartridges. interstellar rift how to use 3d printer. interstellar rift anomaly. interstellar rift 3d printer. interstellar rift cheat engine. interstellar rift gt trade terminal. interstellar rift enemies. interstellar rift ost. interstellar rift free download. interstellar rift iridium. interstellar rift review 2017. interstellar rift how to rotate blocks. interstellar rift power groups. interstellar rift assembling machine I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)Definitely worth the money and a try. Don't expect perfection, but it will impress.. Truly an amazing game with a very real feel of sandbox play. Despite what faction you choose to start out with, maintaining or changing your affiliations via reputation or otherwise is all in how you decide to play a role. I'm not a huge fan of the ship design limitations, especially that adding a small room to the inside of your ship creates a HUGE set of obnoxious and (frankly) off-scale exterior blocks that can seriously ruin your ideal image/design of your creation.The universe is simply huge and I'd gather it's every bit as big as Elite Dangerous', No Man's Sky's, or Star Citizen's universe. When the ship tells you that it will take 3000+ days to get to a location without accelerating, it means it and it's very obvious from the first time you set to leave a planet's nearby exo-sphere at anything less that Warp 3. I love this game, it's got all the right elements there for PvP and PvE and the amount of grind is also, notably, balanced as well. Combat could use some more polishing, joystick HOTAS integration is still needed, and the ship editor needs some tweaking, but overall the game is pretty awesome and if the playerbase would simply give it a chance, I think we really see a hard hitting competitor in the mix here.9/10 Recoms. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. This one will be breif.It has the potential to be fantastic. It's actually pretty much there, and a damned fine achievement for an indy developer to accomplish.In short, its like Space Engineers meets Star War Galaxies meets Eve Online.Mining is ridiculously easy. You set the machine to grab the 'roid you want, and let it do its work while you get other things done. You don't have to build the ship block by block, you just make a blueprint in the editor, or simply pick one up in the Steam Workshop. When you have the resources, "build it" and its there.If it IS your thing, spend hours making multicrew ships of grandious scales, with all types of artistic flourishes, or a hyper efficient box of death.Oh, and the ships CAN be multicrew. In fact, the larger and more funcional it is, the more likely it's going to HAVE to be multicrew to get the most combat efficiency out of it.Or have your big boy boat and use everything in it at your leisure.Oh! And your mates and you can walk around the ship while it is moving! No flying out the back while at warp. Pilot can drive the bus while you get work done back in the workshops. It's flippin fantastic!There are Factions to join. NPCs to do missions for. Reptuations to gain or lose.So, I like it. Obligatory Cons at the moment:Player dedicated servers - This is sort of a double edge sword. Player deds can be a bit problematic, and it could take time to find one you like.Small-ISH Playerbase - It'd be nice to have a huge playerbase, with people bumping into eachother all the time, but the server can lag a bit when someone first logs on, and I'm not too sure how player run dedicated servers would handle the large loads. In my experience, not the best. But this game will trully SHINE if that can get sorted out....bah... and I said it was going to be breif. Can't ever do it.It's on Sale for under $11. I'd call it pretty much a no brainer. At $15, still a for sure thing if you're interest is piqued. If it's $20 at the moment of reading this... I'd still give you a thumbs up on a buy, but know that you'll want at least a mate to up the enjoyment. Or find some on server.. It's a good game, but definitely more focused on multi-player coop, versus single player. While there's some single player activities, the game is limited in this respect. If you're looking for a solid Single Player experience, this might not be able to provide you what you're looking for. If it's Coop you seek, then look here to find a diamond in the rough.. Tanya's recipe for a great space game:Start with a Pulsar: Lost Colony base. Remove all space fungus then stir in 2 tablespoons of mining and 1 cup of crafting with optional boresight and turreted ship combat to preference. Pour into a voxel building system.In a seperate bowl, mix equal parts Sims 2 house building and Space Engineers modular ship systems. Keen Software :salt: may be added to suit your taste.Sprinkle the sims/engineer mix onto the Pulsar base then cook on 2 updates per month for 6 months.Chill and serve, makes 1,000,000 servings.10/10 would bake again.. In the current state of the game, I cannot reccomend this game.The game is built as a Multiplayer game, but rarely do you get a crew big enough to run with or you just alot of friends and run a big a ship. Not much inbetween the two cases.I believe the game and the design has promise but after listening and trying to give feedback to the devs, which they sometimes talk in discussion threads, turned out to rude and refuse to listen to their playerbase.This game is a good game IF you setup a server for yourself and friends, but as a MP game your not going to have fun UNLESS it is a fresh server and you are a large group.I love the idea of crewed ships and lack of a conveyor system, but they have added a simple conveyor system and automation systems which punish you for using them.The ACTR can only move one TYPE (Ex.Iron Ore) from a list sources to ONE destination of cargo pads. They require heat sinks which are expensive and last maybe 2-4 minutes before needing to be replacedand in most cases you need to move 3-5 items around so you 5 the hulking ugly things all over the ship to do a chain. And these things are expensive to build and run.Then the Automation system, if you turn it on and it does nothing it "wears" away the module just for being on. I can understand if it was doing something like mine or refine something to "wear" away the automation module and they last about 3 mins or so.The devs keep destorying designs, for example solar panels are kinda ugly, but as of now the only way to power a ship without fuel. So they allowed us to turn the around to "hide" the shiny side and still function. This has been like this for long time now not so much. Same thing happened with the fuel tanks as for the longest didnt require hoppers, now they do and made them unusable in most of ship designs. So main thoughts dont be surpised if a workshop ship doesnt work or the ship you spent hours building stops working.I had high hopes for the game, but I dont think this game is going to make it unless they change course.Final thoughtsGood game IF you setup a server yourself and friends to play on, but isnt as described.Control are OKish, but do need some work on ship control and targetingThe Devs dont listen to feedback so if anyone ask for something to make the game better forget about them listening. But, if there is a bug they will fix as of writing.. NO, THIS IS NOT ANOTHER SPACE ENGINEERS CLONE!(even using ship exteriors that look like voxels)At first, I was skeptical. Then, I gave it a try... and I don't regret I did it. The game is still in alpha, but it is awesome and full of potential. For the ones who remember, this game resembles "Battlecruiser Millenium", where you had to manage a ship, fly it, engage in combats, etc. The difference: at that game, everything was too complicated and too full of numbers; here at Interstellar Rift, things are way easier and - best of all - first person. You build your ship (in an editor, not in real time) and run it. The game lets you build your ship from scratch or edit a pre-existing model, and the building scheme is NOT voxel-based, just look like it. It seems a bit boring at first glance, but when you notice you are building a custom ship which you will be piloting, you become involved in a quest for the excellent ship for your needs. After that, you gather ingame resources by operating machines (a miner - called extractor - and a refinery to smelt the ores) in your starting space station to build your ship. The amount varies according to the mass (the size) of your ship, with each component included in ship's design adding to the total. In case you are not prepared for this, you can simply purchase an initial ship with your initial U-nits (ingame currency) and begin piloting immediately. Depending on the size of your ship, the game becomes better played with a crew. Player Community seems to be a bit shy at the moment, since we can't easily find a crew, but as I said, you can fly your ship alone. In fact, it seems the game is still growing and that everyone wants his own ship, so that's why we still need some time to let things settle down.The game is enjoyable in its current state. The staff is present in forums and due to game updates we can see they are working hard to make a great game, fixing bugs and including content. Despite of the ships "blocky appearence", the graphics are very good (in fact, only ships are blocky, ship interiors are very detailed). The price is great for an early development title. Recommended.. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .
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Interstellar Rift Torrent Download [Torrent]
Updated: Mar 17, 2020
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