top of page
Search
enidocralissurp

Total War: ATTILA - Longbeards Culture Pack Download Without License Key

Updated: Mar 17, 2020





















































About This Content Total War™: ATTILA – Longbeards Culture Pack About the DLC: The Longbeards Culture Pack brings three new playable factions to Total War™: ATTILA. The Langobards, the Burgundians and the Alamans may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. After centuries facing the threat of Roman dominance, these three formidable and warlike Germanic kingdoms are ready at last to sweep forth in expansionist campaigns from their tribal homelands. The Western Roman Empire lies to the South, her border territories weak and ripe for the plunder. With their unique blend of new buildings, battlefield units and faction traits, The Longbeards are poised to exploit the chaos of the age.In history, these factions would go on to found some of the great empires of the medieval period. Will you marshal their might to forge those empires yourself?Cultural trait (Barbarian Kingdoms)New Kingdoms: Building conversion rate -50%Unique narrative event-chain: The Lay Of YborPlaying as these factions will present you with a new series of linked narrative events. The Lay Of Ybor is delivered in the style of a Germanic Saga, in which you direct the actions of a fabled hero through a series of branching narrative choices. As the story draws to its conclusion, Ybor himself becomes available as a general for your armies, complete with traits that mirror the choices you made.Unique Faction Traits These factions bear unique traits which differentiate their play-style in the Total War™: ATTILA Grand Campaign. The Burgundians: Bred For The HuntIcy Determination: +10% unit replenishment Harsh Sustenance: +15 food for every region with poor fertilityThe Alamans: Germanic UnityFrontiersmen: 15% increased melee attack versus romans. Royal Splendour: +50% to general’s radius of influence in battle.The langobards: Godan’s Chosen Emancipators: Number of men recruited from defeated enemy forces is doubled.The Fury of Our Maker’s Hand: +10% unit morale when fighting armies of other religions.Unique mission objectives Players waging a campaign with the Langobards, Burgundians or Alamans will receive a unique series of mission objectives over the course of the campaign. Among these is a new optional objective which offers you a substantial injection of wealth to abandon your settlements and become a true migratory faction.Unique units Complementing the Germanic barbarian unit roster, The Burgundians, Langobards and Alamans each have access to a number of unique units in battle: Burgundians•Barbed Skirmishers •Barbed Javelinmen•Scattershot Hurlers•Elite Scattershot Slingers•Burgundian Mounted Axemen•Barbed Lancers•Royal Lancers•Burgundian Axemen•War Hounds Alamans•Bejewelled Nobles•Scavenger•Alamannic Scavengers•Elite Alamannic Scavengers•Chnodomar's Raiders•Protectores Defectors •Captured Cheiroballistra Langobards•Young Wolves•Godansmen•Godan's Chosen•Horse Hewers•Horse Slayers•Langobard Clubmen•Scaled ClubmenUnique buildingsBurgundians•New ‘Curing’ building chain: Curing Shack -> Smokeshed -> Salt WarehouseAlamans•Court of Countless Kings: level 5 upgrade to Hall of Elders•New ‘Gem’ building chain: Gem Deposit -> Gem Cutter -> Gem Setter -> Gem ConnoisseurLangobards•New ‘Freedman’ building chain: Emancipation Ground -> Freedman Commune•Beheading Copse•Court of Godan’s DanceNew AncillariesThe Longbeards Culture pack features several new ancillaries with which to bolster the skills and abilities of your campaign’s key characters:•Pforzen Buckle: Siege defence bonus.•Sacrificial Dagger: Cheaper religious buildings and stronger religious influence•Godan’s Inspirer: Increases damage and melee skill at the expense of armour•Benevolent Swindler: Increases money gained from embezzlement. Faction history BurgundiansAlthough occupying the eastern part of central Europe in AD98 and surrounded by other tribal societies, archaeological and linguistic evidence suggests that the Burgundii originated on the Baltic Sea island of Bornholm. By the first century AD however, the Burgundii were active in mainland Europe. As the centuries progressed, they solidified their position as a power in the north and east of the continent. Although defeated by the Romans and surrounded by enemies, as the 4th century begins and the authority of the Western Roman Empire wanes, many tribes have pushed further into former imperial territory. As such the Burgundii now have the chance to move across The Rhine and take their rightful place there – in a world free from the shackles of Imperial Rome!AlamansAs the spirited successors of the Suebi the Alemanni intend to forge a new life for their people away from the nomadic terror of the Huns and their ilk. Regarding themselves as Rome’s nemesis despite several defeats – notably at the battle of Lake Benacus – they have nevertheless stripped the empire of much of its western territory and have the collective will to carry on the fight. Led by a tribal confederation of greater and lesser kings, princes and chiefs who claim royal blood, the Alemanni levy a diverse range of Germanic troops to fight for them. Their destiny, however troubled, lies in greatness beyond The Rhine; their tenacity and sheer bloody-minded determination will see their ambition realised!LangobardsWhen the small yet noble Winili tribe faced the vandals, their god Godan declared he would give victory to the tribe he saw first on the day of battle. Seeing the Winili with their women warriors, he asked “who are these long beards?” and awarded them victory. The tribe were from then on known as the Langobardi. Now they live along the river Elbe, far from their roots. Led by their king, who shares power with his people wherever possible, they are a determined tribe who have weathered many storms to achieve greatness. Langobardi history is marked by struggle and bloody conflict, and their future doubtless holds more of the same. Yet the Longobardi will emerge victorious, with renewed strength, to face anything the gods can throw at them! b4d347fde0 Title: Total War: ATTILA - Longbeards Culture PackGenre: StrategyDeveloper:CREATIVE ASSEMBLYPublisher:SEGAFranchise:Total WarRelease Date: 4 Mar, 2015 Total War: ATTILA - Longbeards Culture Pack Download Without License Key If you like to see the Saxons cry like babies, Romans running the \u2665\u2665\u2665\u2665 away from you, making friends with lots of Germans, making Germania great again, seeing longbearded men clobber your enemies, or you want something to make the Huns cry like babies.......GO BUY THIS DLC !!!!!!! its great even though its a money grab.... Yes, I do agree that this got released way too early. Yes, I do agree that it feels like a money grab. However if I have to put all feelings aside and just take a good look at the content of the DLC, it's quite good.The new buildings are quite cool, the number of new units is good (compared to the vikings) and I like the fact that they made some sort of sub-unit types. (Horse Slayers, Scavengers, Scattershots). the new traits and Ybor events are a nice addition as well.This is the Culture Pack with the most content we have seen in Total War so far, and I enjoy it, but still. Too early.. Basically all the same units as the other available factions. Another shameless cash grap by Creative Assembly and\/or Sega.. I find it hard to recommend this. While it adds depth to the base game, I can't quite shake the feeling that this should have already been in the game at launch, and doesn't represent value for money.In addition, there are maybe 6 "unique" units, but they are largely swamped by the completely generic "spear levy" or "generic warband" type of units that every non-Roman faction seems to have.For me this should have been FreeLC, or maybe \u00a32 at most. Sadly CA seem intent on giving us games 50% complete and selling the rest to us at extortionate prices. Shame, as they used to be one of my favourite companies.. The add-on was a waste of money; barely any units, 3 factions that pretty much had the exact same thing as every other germanic tribe and is a bigger waste of money when the company pulled a money grab. I wouldnt reccomened. So despite what some mindless fanboys want to say of this DLC, I've actually opened it up with mod tools and taken a look at the core of it. It's \u2665\u2665\u2665\u2665\u2665\u2665 as \u2665\u2665\u2665\u2665. Factions have barren rosters for the most part, Alaman's Bejewelled Warriors refer to themselves as Lombard Champions, the info cards for certain Langobard troops make reference to Alaman's use of said troops but Alamans do not get said troops.Furthermore, some idiot dev done goofed while coding the height scale of the troops, so they look tiny compared to other germanic troops ingame.Unlike the Viking Forefather's DLC, the new factions also don't get any unique officers(Note, I'm not talking about faction leaders), they're the same as the generic german officers. Note, I said generic germans. Franks, Saxons, and even the Goths get their own unique officers.The Burgundians only get 1 melee troop, the noble germanic swords. Otherwise, they get a new 2 handed axe troop, a couple skirmishers, and a couple cavalry troops, and a warhound unit, side from the generic germanic troops. Also, the voice set for the lancers implies they were originally intended for the Langobards. I've also double-checked via units_to_groupings_military_permissions_table. Their roster is super incomplete. This whole DLC set is incomplete.Proof: http:\/\/steamcommunity.com\/sharedfiles\/filedetails\/?id=405115974Some fanboy gobshite wrote in saying, "Even if some of the troops have the same name, they have different stats! ^____^" No, sorry\u2665\u2665\u2665\u2665\u2665\u2665 they don't.Basically, this feels like content cut from the game and handed to a seperate department(for exploitin dat DLC) that then forgot which factions were supposed to get what troops. Sloppy as ever, Creative Assembly, ya\u2665\u2665\u2665\u2665\u2665\u2665\u2665 I hope someone mails you some dog\u2665\u2665\u2665\u2665\u2665\u2665for what you've tried to charge people for.. it was a money grab :(. ......................\/\u00b4\u00af\/)....................,\/\u00af..\/...................\/....\/.................... _____..._........_____.............\/\u00b4\u00af\/'...'\/\u00b4\u00af\u00af`\u00b7\u00b8............|..__.....\\|...|......\/... ___|..........\/'\/...\/....\/.......\/\u00a8\u00af\\..........|..|....|....|...|.....|...|........('(...\u00b4...\u00b4.... \u00af~\/'...').........|..|....|....|...|.....|...|.........\\.................'.....\/...........|..|__|....|...|__ |...|____..........''...\\.......... _.\u00b7..............|_____\/|______\\_____|............\\..............(..............\\.............\\. There's no reason to recommend this DLC at all, and I'd known it wasn't worth even half of its price long before I actually purchased it. So why did I even waste \u20ac7.5? Let me list first the reasons NOT to buy this downloadable 'content':-it only adds 3 minor* playable factions to the game, of which the unit roster is not so unique (though I love the design of some Lombard elite infantry)-these factions were already thought and prepared to be available through a DLC by the time the game was released. It took CA 15 exact days to release this piece of crap: It's clearly a so-called "DLC grab". *when I say 'minor', I really just mean these factions didn't shape the future of Europe as much as the Franks, the Huns or the Ostrogoths did - whether for better or for worse. And I would understand the business model if the content within this game addition was worth its money. "Hey there TW fans, we're going to release the game with this amount of playable factions, but to get all the minor ones you'll have to pay an extra \u20ac15". In order to have all 3 faction packs (for a total of 9 new civ's) you've got spend about 23 euros already.Finally, I only bought the DLC because I love the Lombards\/Langobards. They are part of my medieval heritage, and part of the history of my people. A portion of our old city walls, here in my hometown, was raised by the Lombards and still stands strong through the ages - even after the americans bombed the entire place in WWII ;).To sum up: unless you really have a reason to play one or each of these factions, avoid the dlc. All 'barbaric' factions and tribes share a common unit roster and technology tree, it's simply not worth the money on a basis.. The "Longbeards" Culture pack was the second DLC released for Attila: TW, after the "Viking Forefathers". It adds three new, fully playable factions in the base game: the Alamans, the Burgundians and the Langobards. Here is what you are bying: Unit Rosters To begin with, all 3 factions share a basic germanic roster (consisting of spearmen, axemen, archers, horsemen etc), similar to that of the vanilla Franks, Alans, Goths and Vandals. On top of that however, the DLC offers a nice variety of unique units. The Alamans get 2 unique general bodyguard units, 3 new spear units, 2 new heavy infantry units and a powerful heavy javelin cavalry unit. Their roster is mostly suited to a defensive playstyle.The Burgundians get 2 unique general bodyguard units, a unique 2 handed axe unit, 2 unique slinger units, 2 new javelin units, 1 heavy melee cavalry unit and 2 unique shock cavalry units. They have a formidable roster, not as tanky as that of the Alamans, but with immense killing power. Formidable skirmishers, deadly shock infantry and shock cavalry really make them a force to be reckoned with. A very interesting faction, particularly useful if you play multiplayer games.Finally, the Langobards also get 2 unique general bodyguards, 1 light infantry unit, 2 heavy infantry units, 2 anti-cavalry specialist units and 2 deadly berserker units. They are also very fun to play. Watching a few of those Godan's men and Godan's Chosen wreck havock in enemy ranks and hearing the advisor say " some of the men have gone berserk! " or " the men are going berserk! " is just priceless! Buildings All 3 factions have the typical barbarian buildings of the vanilla game, but they also get some new, unique buildings. The Alamans have a new, level 5 unique cultural building and unique gem artisans. The Burgundians have additional buildings in the farm chain, and the Langobards have a new, level 5 religious building, as well as a couple of extra buildings in the "communal ground" category. Other features Each faction has unique, bonus campaign objectives, and different sets of conditions for their standard, military, cultural, divine victories. I liked the little history notes attached to the objectives of each factions, they add to immersion. There is also a mini-story line, asking you to make choices, that will give unique traits to one of your generals ("Ybor"). Gameplay The single player campaign is quite challenging, as all 3 factions start in landlocked territories and will have to face the Hunnic onslaught sooner or later. Of course, you can either stand your ground or choose to migrate to a safer area, like Italy for example (what the Langobards did in actual history). The battles are diverse and fun, especially with the Burgundians and the Langobards, less so with the Alamans (a little too defensive and boring for my taste). Conclusion The dlc offers good value for money, and the chance to try new, fun battle tactics. I do recommend it, especially if you pick it up during a steam sale.

0 views0 comments

Recent Posts

See All

Comments


bottom of page